- UNITY CONVERT TO WINDOWS 10 UNIVERSAL UPDATE
- UNITY CONVERT TO WINDOWS 10 UNIVERSAL SKIN
- UNITY CONVERT TO WINDOWS 10 UNIVERSAL CODE
- UNITY CONVERT TO WINDOWS 10 UNIVERSAL MAC
Renamed label in Autodesk® Maya® from Unity Fbx Namespace to Strip Specific Namespace.Add the option to export FBX files outside of the Assets folder.Add an export option to preserve model import settings when overwriting an fbx file.Negative scale will not export properly.
UNITY CONVERT TO WINDOWS 10 UNIVERSAL MAC
UNITY CONVERT TO WINDOWS 10 UNIVERSAL UPDATE
Update minimum supported Unity version to 2019.4.For more details see Change dependency on Unity Recorder to an optional one so it is no longer immediately installed when installing the FBX exporter package.Export animation curve tangents instead of baking animation.There may be discrepancies in the Aim constraint and Parent constraint export result compared to before, however these should still import correctly into Autodesk® Maya® and other DCCs.Need to use Unity's axis system (left handed with odd parity), instead of converting directly to Autodesk® Maya®'s.
UNITY CONVERT TO WINDOWS 10 UNIVERSAL CODE
If any custom export code that is affected by the axis system has been added or modified, it will
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UNITY CONVERT TO WINDOWS 10 UNIVERSAL SKIN